Nightmare Wizard


Sound Design, Composition & Audio Implementation


Unity | Wwise

General Gameplay


Music System: Composition


Music System: Implementation


RTPC’s: Player Health


De-Bug C# Script: Enemy Health


Ambience: Creating Loop


Ambience: 3D Emitters [Clock]


Randomisation: Player Attack


Tools:
  • Implementation: Unity 3D, Wwise
  • Logic Pro X
  • Izotope RX 8
  • Recording: Zoom H4N, Rode NTG2

Credits:
  • Game - Nightmare Wizard 

Viking Village


Sound Design, Composition & Audio Implementation


Unity | FMOD



Tools:
  • Implementation: Unity 3D, FMOD
  • Logic Pro X
  • Pro Tools
  • Izotope RX 8
  • Recording: Zoom H4N, Rode NTG2 (into Control 24)

Credits:
  • Game - Viking Village 

For more info: ︎

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Space Drift


Sound Design & Composition


The following clips are from the intergallactic madness of Space Drift, available for mobile on Google Play! Coming soon on the Apple Store..

 

Tools:
  • Logic Pro X
  • Ableton Live

Credits:

Tiki Tidepool Fishing


Sound Design & Composition


These clips are from the blockchain-based, tropical crypto fishing extravaganza Tiki Tidepool Fishing. For more info and the full game visit the Beatnik Tiki Tribe [crypto wallet required]

Fishing In-Game


UI & Menu

 
Tools:
  • Logic Pro X
  • Ableton Live
  • Zoom h4n + Rode NTG-2

Credits:

Pew Pew Magix


Sound Design, Composition & Audio Implementation


Early prototype of an entertaining survival game, originally created for the Magical Girl Game Jam #3. All SFX and Music are original, audio implementation done with programmer via Unity Teams.



You can play here:



Tools:
  • Unity
  • Logic Pro X
  • Ableton Live

Credits: