Nightmares

Sound Design, Composition & Audio Implementation

General Gameplay

Ambience: Creating Loop

Ambience: 3D Emitters [Clock]

De-Bug C# Script: Enemy Health

RTPC’s: Player Health

Music System: Composition

Music System: Transitions

Music System: Implementation

Randomisation: Player Attack

Tools:

  • Implementation: Unity 3D, Wwise
  • Logic Pro X
  • Izotope RX 8
  • Recording: Zoom H4N, Rode NTG2

Credits:

Game

Nightmares

Sound Design, Music & audio implementation

James Foss