Skip to content
Home
Game Audio
Linear
Audio Engineering
About
Menu
Home
Game Audio
Linear
Audio Engineering
About
Linkedin
CV & Showreel
Contact Me
Nightmares
Sound Design, Composition & Audio Implementation
General Gameplay
Ambience: Creating Loop
Ambience: 3D Emitters [Clock]
De-Bug C# Script: Enemy Health
RTPC’s: Player Health
Music System: Composition
Music System: Transitions
Music System: Implementation
Randomisation: Player Attack
Tools:
Implementation: Unity 3D, Wwise
Logic Pro X
Izotope RX 8
Recording: Zoom H4N, Rode NTG2
Credits:
Game
Nightmares
Sound Design, Music & audio implementation
James Foss
Back to Game Audio