Nightmares

Sound Design, music & Implementation

engine & middleware

Unity 3D & Wwise

This project was made as part of Berklee’s “Game Audio Production with Wwise” online undergraduate-level course. The videos below show the implementation of various aspects of the game.

General Gameplay

Ambience: Creating Loop

Ambience: 3D Emitters [Clock]

De-Bug C# Script: Enemy Health

RTPC’s: Player Health

Music System: Composition

Music System: Transitions

Music System: Implementation

Randomisation: Player Attack

Developer

Unity

Sound Design, Music & audio implementation

James Foss